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Energy
Energy is the cornerstone of Tech Reborn. Machines require energy to run, the same as any electric machines used IRL.
How it Works
At its core, Tech Reborn’s energy is very simple. Energy is created by Generators; passed through Cables; stored in Batteries; and consumed by Machines.
- Generators produce energy each tick—then they;
- push energy into any directly connected machines or wire network—or if those are full;
- store the energy in their own storage
- Cables have an internal buffer (which depends on their tier)—Cables will;
- empty their buffer into any connected machines (at random)—or if those are full;
- average out any leftover energy across all connected cables
The result of this implementation is that energy transfer is inefficient over long distances. To mitigate this, it is best to place buffers (energy storage blocks) every 10 or 15 blocks to direct the flow of energy.
Energy Tiers
Unlike other tech-based mods, there is no concept of voltage in Tech Reborn. Instead, energy is divided into categories based on the I/O capabilities, which translate into the tiers of machinery the player should be able to construct by that point:
Energy Tier | I/O Rate (E/t) | Machine Tier | Min. Cable Requirement |
---|---|---|---|
Micro | 8 | Basic | Tin |
Low | 32 | Advanced | Tin |
Medium | 128 | Industrial | Copper / Insulated Copper |
High | 512 | Ultimate | Gold |
Extreme | 2,048 | Quantum | HV / Insulated HV |
Insane | 8,192 | - | Glass Fiber |
Infinite | 2,147,483,647 | Creative | - |
Compatibility
- 1.14 and above use Energy