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energy [2021/06/16 02:56] – [Compatibility] Reorder for latest on top wdavery | energy [2021/07/05 18:15] (current) – [How it Works] Add machine upgrades wdavery | ||
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====== Energy ====== | ====== Energy ====== | ||
- | |||
- | ==== About ==== | ||
- | |||
Energy is the cornerstone of Tech Reborn. Machines require energy to run, the same as any electric machines used IRL. | Energy is the cornerstone of Tech Reborn. Machines require energy to run, the same as any electric machines used IRL. | ||
- | |||
==== How it Works ==== | ==== How it Works ==== | ||
+ | At its core, Tech Reborn’s energy is very simple. Energy is created by {{: | ||
- | At its core, Tech Reborn’s energy is very simple. Energy is created by {{: | + | - {{: |
- | + | - output | |
- | - Generators | + | |
- | - push energy into any directly connected machines or wire network—or if those are full; | + | |
- store the energy in their own storage | - store the energy in their own storage | ||
- | - Cables | + | - {{: |
- empty their buffer into any connected machines (at random)—or if those are full; | - empty their buffer into any connected machines (at random)—or if those are full; | ||
- average out any leftover energy across all connected cables | - average out any leftover energy across all connected cables | ||
- | + | * //The result of this implementation is that **energy transfer is inefficient over long distances**. To mitigate this, it is best to place buffers (batteries) every 10-15 blocks to direct the flow of energy.// | |
- | The result of this implementation is that energy transfer is **inefficient over long distances**. To mitigate this, it is best to place buffers (energy storage blocks) every 10 or 15 blocks to direct the flow of energy. | + | - {{: |
+ | - output energy into any directly connected machine or cable—or if that is full; | ||
+ | - store the energy in their own storage | ||
+ | - {{: | ||
+ | - {{: | ||
+ | - {{: | ||
+ | - output at the rate a tier below, bridging two networks with different tiers | ||
==== Energy Tiers ==== | ==== Energy Tiers ==== | ||
- | Unlike | + | Unlike |
- | The tiers are as follows: | ||
^ Energy Tier ^ I/O Rate (E/t) ^ Machine Tier ^ Min. Cable Requirement | ^ Energy Tier ^ I/O Rate (E/t) ^ Machine Tier ^ Min. Cable Requirement | ||
| Micro | 8 | Basic | Tin | | | Micro | 8 | Basic | Tin | | ||
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| Medium | | Medium | ||
| High | 512 | Ultimate | | High | 512 | Ultimate | ||
- | | Extreme | + | | Extreme |
- | | Insane | + | | Insane |
- | | Infinite | + | | Infinite |
- | ==== Compatibility | + | ==== GUIs ==== |
+ | |||
+ | === Main Interface ==== | ||
+ | {{energy: | ||
+ | - Input Slot | ||
+ | - Progress Indicator | ||
+ | - Output Slot | ||
+ | - Power Indicator | ||
+ | - Battery Slot (Can also be used as a item pipe between machines) | ||
+ | - Upgrade Slots | ||
+ | - Input/ | ||
+ | - Redstone Config (See below) | ||
+ | |||
+ | === I/O Interface === | ||
+ | {{energy: | ||
+ | - Selected Slot | ||
+ | - Blue indicates input - In this case input will be the top | ||
+ | - Orange indicates output - In this case output will be on the right side | ||
+ | - Auto Input/ | ||
+ | * Some machines will have a ' | ||
+ | |||
+ | === Redstone Interface === | ||
+ | {{energy: | ||
+ | - I/O Option - Will redstone control I/O config on/off | ||
+ | - Power I/O Option - Will redstone control machine power input (or generator output, or battery I/O) | ||
+ | - Crafting Option - Will redstone control machine crafting on/off | ||
+ | * In this case a redstone signal will turn on item crafting and redstone off will turn off crafting | ||
+ | ==== Compatibility ==== | ||
* 1.14 and above use [[https:// | * 1.14 and above use [[https:// | ||
* 1.12.2 and below is compatible with [[energy: | * 1.12.2 and below is compatible with [[energy: | ||