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energy [2020/08/21 11:38] – Completely reworked to include more information dellyenergy [2021/07/05 18:15] (current) – [How it Works] Add machine upgrades wdavery
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 ====== Energy ====== ====== Energy ======
 +Energy is the cornerstone of Tech Reborn. Machines require energy to run, the same as any electric machines used IRL.
  
-==== About ====+==== How it Works ==== 
 +At its core, Tech Reborn’s energy is very simple. Energy is created by {{:mods:techreborn:generator.png?nolink&24|}} **[[energy:generators]]**; passed through {{:mods:techreborn:insulated_copper_cable.png?nolink&24|}} **[[energy:cables]]**; stored in {{:mods:techreborn:mfe.png?nolink&24|}} **[[energy:batteries]]**; and consumed by {{:mods:techreborn:grinder.png?nolink&24|}} **[[energy:machines]]**. Advanced networks may also make use of {{:mods:techreborn:mv_transformer.png?nolink&24|}} **[[energy:transformers]]**.
  
-Energy is the cornerstone of Tech RebornIt is the juice, that makes all the machines tick.+  - {{:mods:techreborn:generator.png?nolink&24|}} **[[energy:generators]]** produce energy each tick—then they; 
 +    - output energy into any directly connected machines or cable—or if those are full; 
 +    - store the energy in their own storage 
 +  - {{:mods:techreborn:insulated_copper_cable.png?nolink&24|}} **[[energy:cables]]** have an internal buffer (which depends on their tier)—Cables will; 
 +    - empty their buffer into any connected machines (at random)—or if those are full; 
 +    - average out any leftover energy across all connected cables 
 +    * //The result of this implementation is that **energy transfer is inefficient over long distances**To mitigate this, it is best to place buffers (batteries) every 10-15 blocks to direct the flow of energy.// 
 +  - {{:mods:techreborn:mfe.png?nolink&24|}} **[[energy:batteries]]** input energy from up to 5 sources; then they —  
 +      - output energy into any directly connected machine or cable—or if that is full; 
 +      - store the energy in their own storage 
 +  - {{:mods:techreborn:grinder.png?nolink&24|}} **[[energy:machines]]** 
 +      - {{:mods:techreborn:overclocker_upgrade.png?nolink&24|}} **[[energy:machines:upgrades]]** 
 +  - {{:mods:techreborn:mv_transformer.png?nolink&24|}} **[[energy:transformers]]** input energy at one rate—then they; 
 +      - output at the rate a tier below, bridging two networks with different tiers
  
-==== How it works ====+==== Energy Tiers ==== 
 +Unlike other tech-based mods, there is no concept of voltage in Tech Reborn. Instead, energy is divided into categories based on the I/O capabilities, which translate into the tiers of machinery the player should be able to construct by that point:
  
-In its core, energy in Tech Reborn is very simpleIts created by {{:mods:techreborn:generator.png?nolink&24|}} **[[energy:generators|Generators]]** and consumed by machinesor stored in storage blocks like MFEs or MFSUs.+^ Energy Tier   ^ I/O Rate (E/t)     ^ Machine Tier  ^ MinCable Requirement    | 
 +Micro         | 8     | Basic         | Tin           | 
 +| Low           | 32    | Advanced      | Tin           | 
 +| Medium        | 128   | Industrial    | Copper / Insulated Copper | 
 +| High          | 512   | Ultimate      | Gold          | 
 +| Extreme       | 2,048  | Quantum       | HV / Insulated HV     | 
 +| Insane        | 8,192  | -          | Glass Fiber           | 
 +| Infinite      | 2,147,483,647    | Creative      | -  |
  
-Generators make a certain amount of energy each tick, and deposit it either into any directly connected machines, or into a connected wire network.+==== GUIs ====
  
-You can think of a wire network as just bunch of inter-connected tubes, where each tube can "contain" up to a certain amount of energy that it then tries to pass around.+=== Main Interface ==== 
 +{{energy:machines:grinder_interface.png?nolink&512|Machine Interface}} 
 +  - Input Slot 
 +  - Progress Indicator 
 +  - Output Slot 
 +  - Power Indicator 
 +  - Battery Slot (Can also be used as a item pipe between machines) 
 +  Upgrade Slots 
 +  - Input/Output Config (See below) 
 +  - Redstone Config (See below)
  
-Each tick, a cable checks if its connected to any machine able to accept energy. If so, it transfers up to all of its energy to the firstthen second, then third machine.+=== I/O Interface === 
 +{{energy:machines:grinder_io_interface.png?nolink&580|Input/Output Interface}} 
 +  - Selected Slot 
 +  - Blue indicates input - In this case input will be the top 
 +  - Orange indicates output - In this case output will be on the right side 
 +  - Auto Input/Output Options - In this case input will be "powered" (Pulled)in output case items will be Pushed 
 +  * Some machines will have a 'Filter Input' option which only pulls compatible items for that slot (iedo not pull planks into an Industrial Grinder)
  
-If no machine is found, the wire checks if its connected to any other wires able to accept energy, then distributes its stored energy evenly among those wires. There is no way to make the energy go straight from point A, to point B. +=== Redstone Interface === 
- +{{energy:machines:grinder_redstone_interface.png?nolink&512|Redstone Interface}} 
-The result of this implementation is that energy transfer is **inefficient over long distances**. The best way to transfer energy over more than a couple of blocks is to place buffers (energy storage blocks) every 5 or 6 blocks to "direct" the flow of energy. +  - I/O Option Will redstone control I/O config on/off 
- +  - Power I/O Option - Will redstone control machine power input (or generator output, or battery I/O
-==== Energy Tiers ==== +  - Crafting Option - Will redstone control machine crafting on/off 
- +  * In this case a redstone signal will turn on item crafting and redstone off will turn off crafting
-Unlike past technology-based mods, there is currently no concept of voltage in Tech Reborn. Instead, energy gets divided up into several categories based on the Input/Output capibilities, and translates directly into the tiers of machinery the player should be able to construct by that point. +
- +
-The tiers are as follows: +
-^ Energy Tier   ^ Input/Output Rates (EU/t    ^ Machine Tier  ^ Cable Tier    | +
-| Micro         | 8     | Basic         | Any           | +
-| Low           | 32    | Advanced      | Tin           | +
-| Medium        | 128   | Industrial    | Copper / Insulated Copper | +
-| High          | 512   | Ultimate      | None          | +
-| Extreme       | 2048  | Quantum       | HV Insulated HV     | +
-| Insane        | 8192  | None          | Glass Fiber           | +
-| Infinite      | 2147483647    | Creative      | None  |+
  
 ==== Compatibility ==== ==== Compatibility ====
 +  * 1.14 and above use [[https://github.com/TechReborn/Energy|Energy]]
 +  * 1.12.2 and below is compatible with [[energy:forge_energy|Forge Energy]], [[energy:eu|EU]] and [[energy:rf|RF]]
  
-Tech Reborn by default is compatible with [[energy:forge_energy|Forge Energy]], [[energy:eu|EU]] and [[energy:rf|RF]] in versions 1.12.2 and bellow. 1.14 and 1.15.2 versions use [[https://github.com/TechReborn/Energy|Energy]] 
- 
-===== Related Items ===== 
- 
-  * {{:mods:techreborn:insulated_copper_cable.png?nolink&24|}} **[[energy:cable|Cables]]** 
-  * {{:mods:techreborn:generator.png?nolink&24|}} **[[energy:generators|Generators]]** 
-  * {{:mods:techreborn:mv_transformer.png?nolink&24|}} **[[energy:transformers|Transformers]]** 
-  * {{:mods:techreborn:mfe.png?nolink&24|MFE}} **[[energy:storage|Energy Storage]]** 
  • Last modified: 2021/07/05 18:15
  • by wdavery