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Energy

Energy is the cornerstone of Tech Reborn. Machines require energy to run, the same as any electric machines used IRL.

How it Works

At its core, Tech Reborn's energy is very simple. Energy is created by GeneratorGenerator generators; passed through Insulated Copper CableInsulated Copper Cable cables; stored in MfeMfe batteries; and consumed by GrinderGrinder machines. Advanced networks may also make use of Mv TransformerMv Transformer transformers.

  1. GeneratorGenerator generators produce energy each tick — then they:

    1. output energy into any directly connected machines or cable — or if those are full;
    2. store the energy in their own storage.
  2. Insulated Copper CableInsulated Copper Cable cables have an internal buffer (which depends on their tier) — Cables will:

    1. empty their buffer into any connected machines (at random) — or if those are full;
    2. average out any leftover energy across all connected cables.
    • The result of this implementation is that energy transfer is inefficient over long distances. To mitigate this, it is best to place buffers (batteries) every 10–15 blocks to direct the flow of energy.
  3. MfeMfe batteries input energy from up to 5 sources; then they:

Energy Tiers

Unlike other tech-based mods, there is no concept of voltage in Tech Reborn. Instead, energy is divided into categories based on the I/O capabilities, which translate into the tiers of machinery the player should be able to construct by that point:

Energy TierI/O Rate (E/t)Machine TierMin. Cable Requirement
Micro8BasicTin
Low32AdvancedTin
Medium128IndustrialCopper / Insulated Copper
High512UltimateGold
Extreme2,048QuantumHV / Insulated HV
Insane8,192Glass Fiber
Infinite2,147,483,647Creative

GUIs

Main Interface

  1. Input Slot
  2. Progress Indicator
  3. Output Slot
  4. Power Indicator
  5. Battery Slot (Can also be used as an item pipe between machines)
  6. Upgrade Slots
  7. Input/Output Config (See below)
  8. Redstone Config (See below)

I/O Interface

  1. Selected Slot
  2. Blue indicates input – In this case input will be the top
  3. Orange indicates output – In this case output will be on the right side
  4. Auto Input/Output Options – In this case input will be "powered" (Pulled), in output case items will be Pushed
  • Some machines will have a Filter Input option which only pulls compatible items for that slot (i.e. do not pull planks into an Industrial Grinder).

Redstone Interface

  1. I/O Option – Will redstone control I/O config on/off
  2. Power I/O Option – Will redstone control machine power input (or generator output, or battery I/O)
  3. Crafting Option – Will redstone control machine crafting on/off
  • In this case a redstone signal will turn on item crafting and redstone off will turn off crafting.

Slot priority and pencil UI

  1. Choose a pencil
  2. Click on the machine face
  3. One direction can be set to priority or last, and different items will be able to be routed by configuration filtering.

Compatibility

  • 1.14 and above use Energy
  • 1.12.2 and below is compatible with Forge Energy, EU, and RF