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— | energy [2020/08/21 11:38] – Completely reworked to include more information delly | ||
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+ | ====== Energy ====== | ||
+ | ==== About ==== | ||
+ | |||
+ | Energy is the cornerstone of Tech Reborn. It is the juice, that makes all the machines tick. | ||
+ | |||
+ | ==== How it works ==== | ||
+ | |||
+ | In its core, energy in Tech Reborn is very simple. Its created by {{: | ||
+ | |||
+ | Generators make a certain amount of energy each tick, and deposit it either into any directly connected machines, or into a connected wire network. | ||
+ | |||
+ | You can think of a wire network as just a bunch of inter-connected tubes, where each tube can " | ||
+ | |||
+ | Each tick, a cable checks if its connected to any machine able to accept energy. If so, it transfers up to all of its energy to the first, then second, then third machine. | ||
+ | |||
+ | If no machine is found, the wire checks if its connected to any other wires able to accept energy, then distributes its stored energy evenly among those wires. There is no way to make the energy go straight from point A, to point B. | ||
+ | |||
+ | The result of this implementation is that energy transfer is **inefficient over long distances**. The best way to transfer energy over more than a couple of blocks is to place buffers (energy storage blocks) every 5 or 6 blocks to " | ||
+ | |||
+ | ==== Energy Tiers ==== | ||
+ | |||
+ | Unlike past technology-based mods, there is currently no concept of voltage in Tech Reborn. Instead, energy gets divided up into several categories based on the Input/ | ||
+ | |||
+ | The tiers are as follows: | ||
+ | ^ Energy Tier ^ Input/ | ||
+ | | Micro | 8 | Basic | Any | | ||
+ | | Low | 32 | Advanced | ||
+ | | Medium | ||
+ | | High | 512 | Ultimate | ||
+ | | Extreme | ||
+ | | Insane | ||
+ | | Infinite | ||
+ | |||
+ | ==== Compatibility ==== | ||
+ | |||
+ | Tech Reborn by default is compatible with [[energy: | ||
+ | |||
+ | ===== Related Items ===== | ||
+ | |||
+ | * {{: | ||
+ | * {{: | ||
+ | * {{: | ||
+ | * {{: |